Pablo Bollansée

Computer Scientist

Pablo.Bollansee​@gmail.com
UK, London, Remote
/Pablo-Bollansee
/TheOddler
/TheOddler
linkedin.com/in/Pablo-Bollansee
github.com/TheOddler
gitlab.com/TheOddler

Career profile

Senior backend and fullstack developer with a demonstrated history across a variety of programming languages such as C#, PHP, SQL, and most recently Haskell. My focus has been backend development, but I also have a track record of working with non-technical stakeholders, such as designers and product owners. No matter whom I’m working with, I’m open, flexible and easy to work with. I try to bring the best out of everybody by sharing knowledge and providing support, as well as listening to their expertise to make working together as smooth as possible.

Technical Experience

Haskell 3+ years of experience
SQL 7+ years of experience
Elm 4+ years of experience
C# 7 years of experience
C++ 3 years of experience Bachelor's main language
Java 2 years of experience Master's main language
PHP 1 year of experience

Career History

Senior Backend Haskell / Fullstack Dev

Mar ‘23 - present

PRODA, Remote, London

Senior developer in a team building software used by billion-dollar companies using Haskell, SQL, Typescript, Elm, Nix, and more. Working together with the senior backend team, as well as frontend, design and product. I also lead the technical parts of the hiring process for both senior and junior roles.

Senior Back-End Haskell Developer & Lead

Sep ‘21 - Dec ‘22

Feeld, Remote, London

I was one of the senior backend developers, and contributed to the hiring of a Haskell engineering team. I had a significant role in restructuring the backend to accommodate a ten-time increase in user base. On top of being a senior backend dev, my responsibilities also included leading and managing projects. We mainly used Haskell, SQL, Nix and of course Docker to run it on GCP.

Senior Back-End PHP & C# Developer

Mar ‘20 - Sep ‘21

Bagaar, Remote, Antwerp

I was one of the senior devs in a project to automate a process that previously took months, reducing it to minutes, for a billion-dollar client. The platform we build supported over 28 countries and their regulations. We mainly used PHP, Laravel, and SQL, as well as some C#, and TypeScript for the frontend.

Head Of Research And Development

Mar ‘19 - Mar ‘20

DCA, Belgium

In this role I was the lead and manager for the VR research team, consisting of programmers, designers and artists, utilizing Unity and Unreal. My responsibilities spanned across backend and fullstack work, research, and more. Key technologies used included Unity, Unreal, C#, SQL, and VR hardware.

.NET consultant, developer

Oct ‘17 - Mar ‘19

Delen Private Bank, Amonis, Kapture NV, Belgium

As a .NET consultant, I provided services to numerous high-value clients. Key tasks involved extensive usage of technologies such as C#, SQL, Azure, Cobol, and TypeScript in both backend and fullstack development.

Doctorate

Oct ‘16 - Jul ‘17

KU Leuven, Belgium & Linnaeus Univerity, Sweden

I was accepted as a doctoral student, with a specialization in AI: Self-Adapting Computer Systems. However, I decided to discontinue this due to a preference for practical code work rather than writing papers.

Education

MSc in Computer Science

KU Leuven

Majored in AI

Graduated Cum Laude

2014 - 2016

Physics

KU Leuven

2013 - 2014

BSc in Game Dev

Howest University, DAE

Graduated Cum Laude

2009 - 2012

Certifications & Other Experience

Advanced Functional Programming Course

July 2022

Summer School Utrecht, Netherlands

Course Advanced Functional Programming in Haskell.

Click here to see certificate

Certificate available online

Fullstack Azure developer

Oct 2017

ABVV, Belgium

I build a proof of concept implementation of their first microservice, as a way to convince their management microservices were worth further investment, using C# and Azure,

C# Development Intern

Feb - Jun 2012

Vanguard Games, Amsterdam

I was part of the team during the development of Halo: Spartan Assault. We used C++, C# and Unity.

Unity Programmer & Designer

Sep 2011 - Feb 2012

MyMachine, Belgium

We build a game bringing the imagination of children to life, using C# in Unity.

C# Programmer & Designer

Feb - Jun 2011

Imagine Cup 2011, Belgium

Semifinalist of Game for Windows and Games for Windows Phone 7, with a game build in XNA, C#.

Projects

Last Year In Gaming POC website showing the best games released one year ago
Pokédex Web SPA Pokédex showing type-advantages made in Elm
Artist Website The website of artist Marie Julia Bollansée
Cooking A mobile-first responsive website to collect recipes
Magic Tools Web app build in Vue to be used while playing MTG
Liquid GPU-based water and erosion simulation made with Unity
War Systems A turn-based-strategy game inspired by Advance Wars
Risk of Thrones Giant Risk board (2m²) based on the Game of Thrones world
Planetoids Asteroids inspired game where rocks are sliced exactly where hit by the laser
ReConnect A game about connecting islands to rebuild the world

Additional skills

Tech

AWS, Android, Angular, Azure, C, COBOL, CSS, Entity Framework, Google Cloud (GCP), Git, HTML, Javascript, LINQ, Lua, MS SQL Server, MySQL, Nix, PostgreSQL, Prolog, Python, React, Rust, Test Driven Development, TypeScript, Vue, …

Design

User Experience (UX), Gameplay, Gamification

Photo editing

Photoshop, Affinity Photo, Krita

3D Modelling

Blender, 3ds Max, Mudbox

Spoken languages

Dutch Native
English Near-native