About
| Me | ||
| Name | Pablo Bollansée | |
| Nationality | Belgian | |
| Birthday | July 18th, 1991 | |
| Contact | pablo@pabloproductions.be | |
| Experiences | ||
| ReConnect | Imagine Cup 2011, Game for Windows & Games for Windows Phone 7 Finished in half finals | |
| Skills | ||
| Coding | C++ (Extensive knowledge, STL, proper class design) | |
| C# | ||
| 3ds Max | Optimized low-poly meshes | Unwrapping |
| Skinning (basic knowledge) | ||
| Sub-D modeling | Normalmap baking | |
| Mudbox | Hight-poly sculpting (basic) | Normalmap baking |
| Adobe Photoshop | Texturing (diffuse, specular, glossiness) | |
| Refining normal maps | ||
| Unity 3D Indie | Fast prototyping | |
| C# game logic scripting | ||
| Direct X | Basic 3D pipeline coding | |
| PhysX | Implementing physics, including fluids and forcefields | |
| Languages | ||
| Dutch (Native) | English | C++ |
| Studies | ||
| 2009-2012 | Digital Arts and Entertainment, Howest (Major Game Development) | |
| CV | Portfolio |
Master Wars
Master Wars is a little project I'm working on. It's currently in development by myself in Unity 3D. Currently only the level-editor is playable, but the actual game will follow soon.
| More | Official Website |
Planetoids
Planetoids is a little game I made in my first year of DAE. It's a lot like astroids yet with unique movement controls and lasers. When your little spacecraft shoots a laser it slices the astroids in half.
I remade this game using Allegro 5 for graphics, Box2D for graphics and my awesome C++ skills for coding, which is what I'm showing here.
Cool huh?
| More | Play |
ReConnect
ReConnect is a game about connecting and combining islands to rebuild the world. It was made by Steven De Meyer, Thijs Morlion, Elie Verbrugge and myself as entry for the Imagine Cup 2011. We finished in the half-finales.
ReConnect was developed in about four months, from nothing to concept to fully playable game and this while still having a lot of other school-work to do. Since ReConnect was our entry for the Imagine Cup 2011 it was made with XNA for Microsof Windows.
| More | Download |
3D
Concerning 3D, I do not know a lot of some things, but I know a little of a lot. I have a basic knowledge of both low- and high-poly modeling, both subdivision and sculpting. I also know what diffuse, specular, glossiness, height, bump and normal maps are and how to use and make them. Even rigging, skinning and animation are aspects of 3D I know. Lastly I also have some knowledge of both particles and materials in UDK.
You won't find the best 3D-artist in me, though I do know artist-talk.