Pablo Bollansée

Pablo

About

Een simpele boere jongen
Me
Name Pablo Bollansée
Nationality Belgian
Birthday July 18th, 1991
Contact pablo@pabloproductions.be
Experiences
ReConnect Imagine Cup 2011, Game for Windows & Games for Windows Phone 7 Finished in half finals
Skills
Coding C++ (Extensive knowledge, STL, proper class design)
C#
3ds Max Optimized low-poly meshes Unwrapping
Skinning (basic knowledge)
Sub-D modeling Normalmap baking
Mudbox Hight-poly sculpting (basic) Normalmap baking
Adobe Photoshop Texturing (diffuse, specular, glossiness)
Refining normal maps
Unity 3D Indie Fast prototyping
C# game logic scripting
Direct X Basic 3D pipeline coding
PhysX Implementing physics, including fluids and forcefields
Languages
Dutch (Native) English C++
Studies
2009-2012 Digital Arts and Entertainment, Howest (Major Game Development)

 

CV Portfolio

Master Wars

Master Wars

A brilliant turn-based strategy game

Master Wars is a little project I'm working on. It's currently in development by myself in Unity 3D. Currently only the level-editor is playable, but the actual game will follow soon.

More Official Website

Master Wars

Planetoids

An awesome space shooting game

Planetoids is a little game I made in my first year of DAE. It's a lot like astroids yet with unique movement controls and lasers. When your little spacecraft shoots a laser it slices the astroids in half.

I remade this game using Allegro 5 for graphics, Box2D for graphics and my awesome C++ skills for coding, which is what I'm showing here.

Cool huh?

More Play

Master Wars

ReConnect

ReConnect - Entry Imagine Cup 2011

ReConnect is a game about connecting and combining islands to rebuild the world. It was made by Steven De Meyer, Thijs Morlion, Elie Verbrugge and myself as entry for the Imagine Cup 2011. We finished in the half-finales.

ReConnect was developed in about four months, from nothing to concept to fully playable game and this while still having a lot of other school-work to do. Since ReConnect was our entry for the Imagine Cup 2011 it was made with XNA for Microsof Windows.

More Download

Master Wars

3D

Some mega cool 3D

Concerning 3D, I do not know a lot of some things, but I know a little of a lot. I have a basic knowledge of both low- and high-poly modeling, both subdivision and sculpting. I also know what diffuse, specular, glossiness, height, bump and normal maps are and how to use and make them. Even rigging, skinning and animation are aspects of 3D I know. Lastly I also have some knowledge of both particles and materials in UDK.

You won't find the best 3D-artist in me, though I do know artist-talk.