Computer Scientist
Pablo.Bollansee@gmail.com | |
UK & Portugal |
/Pablo-Bollansee | |
/TheOddler | |
/TheOddler |
linkedin.com/in/Pablo-Bollansee | |
github.com/TheOddler | |
gitlab.com/TheOddler |
Senior backend developer and manager with a demonstrated history across a variety of programming languages such as C#, PHP, SQL, and most recently Haskell. My focus has been backend development, but I also successfully led and managed both development and design teams. No matter my position on a team, I focus on bringing the best out of my colleagues by sharing knowledge and providing support, as well as listening to others’ expertise so we can all do our best work together.
Haskell | 2+ years of experience | |
SQL | 6+ years of experience | |
Elm | 3+ years of experience | |
C# | 7 years of experience | |
C++ | 3 years of experience | Bachelor’s main language |
Java | 2 years of experience | Master’s main language |
PHP | 1 year of experience |
Mar ‘23 - present
PRODA, Remote, London
Senior developer in a team building software used by billion-dollar companies using Haskell, SQL, Typescript, Elm, Nix, and more.
Sep ‘21 - Dec ‘22
Feeld, Remote, London
I contributed to the hiring of a new Haskell engineering team and performed a significant role in restructuring the backend to accommodate a ten-time increase in user base. On top of being a senior backend dev, my responsibilities also included leading and managing projects. We mainly used Haskell, SQL, Nix and of course Docker to run it on GCP.
Oct ‘17 - present
Pablo Productions, Remote, Belgium
The company I set up to do my backend & fullstack development and management consultancy. This allows me to work with companies anywhere in the world, and not be constrained to local opportunities.
Mar ‘20 - Sep ‘21
Bagaar, Remote, Antwerp
Was one of the senior devs in a project to automate a process that previously took months, reducing it to minutes, for a billion-dollar client. The platform we build supported over 28 countries and their regulations. We mainly used PHP, Laravel, and SQL, as well as some C#, and TypeScript for the frontend.
Mar ‘19 - Mar ‘20
DCA, Belgium
In this role I led and managed a VR research team, consisting of programmers, designers and artists, utilizing Unity and Unreal. My responsibilities spanned across backend and fullstack work, research, and more. Key technologies used include C#, SQL, and VR.
Oct ‘17 - Mar ‘19
Delen Private Bank, Amonis, Kapture NV, Belgium
As a .NET consultant, I provided services to numerous high-value clients. Key tasks involved extensive usage of technologies such as C#, SQL, Azure, Cobol, and TypeScript in both backend and fullstack development.
Oct ‘16 - Jul ‘17
KU Leuven, Belgium & Linnaeus Univerity, Sweden
I was accepted as a doctoral student, with a specialization in AI: Self-Adapting Computer Systems. However, I decided to discontinue this due to a preference for practical code work rather than writing papers.
Majored in AI
Graduated Cum Laude
2014 - 2016
2013 - 2014
Graduated Cum Laude
2009 - 2012
July 2022
Summer School Utrecht, Netherlands
Course Advanced Functional Programming in Haskell.
Oct 2017
ABVV, Belgium
I build a proof of concept implementation of their first microservice, as a way to convince their management microservices were worth further investment, using C# and Azure,
Feb - Jun 2012
Vanguard Games, Amsterdam
I was part of the team during the development of Halo: Spartan Assault. We used C++, C# and Unity.
Sep 2011 - Feb 2012
MyMachine, Belgium
We build a game bringing the imagination of children to life, using C# in Unity.
Feb - Jun 2011
Imagine Cup 2011, Belgium
Semifinalist of Game for Windows and Games for Windows Phone 7, with a game build in XNA, C#.
Last Year In Gaming | POC website showing the best games released one year ago |
Pokédex | Web SPA Pokédex showing type-advantages made in Elm |
Artist Website | The website of artist Marie Julia Bollansée |
Cooking | A mobile-first responsive website to collect recipes |
Magic Tools | Web app build in Vue to be used while playing MTG |
Liquid | GPU-based water and erosion simulation made with Unity |
War Systems | A turn-based-strategy game inspired by Advance Wars |
Risk of Thrones | Giant Risk board (2m²) based on the Game of Thrones world |
Planetoids | Asteroids inspired game where rocks are sliced exactly where hit by the laser |
ReConnect | A game about connecting islands to rebuild the world |
AWS, Android, Angular, Azure, C, COBOL, CSS, Entity Framework, Google Cloud (GCP), Git, HTML, Javascript, LINQ, Lua, MS SQL Server, MySQL, Nix, PostgreSQL, Prolog, Python, React, Rust, Test Driven Development, TypeScript, Vue, …
User Experience (UX), Gameplay, Gamification
Photoshop, Affinity Photo, Krita
Blender, 3ds Max, Mudbox
Dutch | Native |
English | Near-native |