Pablo Bollansée

Computer scientist, game developer

Info

Work Experience

Education

  • 2014-2016
    • Master of Science, Applied Informatics (Major Artificial Intelligence), KU Leuven

      Cum Laude

  • 2013-2014
    • Physics, KU Leuven, first year only
  • 2012-2012
    • Erasmus exchange internship, Vanguard Games
  • 2009-2012
    • DAE: Digital Arts and Entertainment (Major Game Development), Howest Kortrijk

      Cum Laude

Other Experiences

  • ABVV
    • Short internship implementing their first microservice on AWS
  • MyMachine
  • ReConnect
    • Half-Finalist of Imagine Cup 2011, Game for Windows and Games for Windows Phone 7.

Personal Projects

  • War Systems
    • A turn-based-strategy game inspired by Advance Wars
  • Planetoids
    • An Asteroids inspired game, rocks are sliced along the laser
  • Liquid
    • A GPU-based water and erosion simulation made with Unity
  • Risk of Thrones
    • A huge Risk board (2m²) based on the Game of Thrones world
  • Pokédex
    • A simple web Pokédex showing type-advantages made in Elm

Main skills

  • Programming
    • Object Oriented programming
    • Algorithms, game logic
  • Unity 3D
    • C# game logic programming
    • Design

Programming

  • C#
    • 6+ years of experience*
  • SQL
    • 2+ years of experience*
  • Java
    • Main language during master studies
  • C++
    • Main language during bachelor studies
  • Other
    • Python, Git, Haskell, Elm, Rust, Javascript, HTML, CSS, C, XML, Azure, AWS, Prolog, Android, Lua, MySQL, SQL Server, …

* Combined from work, university and most of my spare time

Minor skills

  • Photoshop
    • General photo/image editing
    • Texturing
  • Blender
    • Optimized low-poly modeling
    • Unwrapping

Spoken languages

Dutch (Native), English